AI Insights · Timothy · April 2022
Top 5 Idler Games on iOS in Slovenia Q1 2022
Discover the performance of the top 5 idler games on iOS in Slovenia during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 idler games on iOS in Slovenia showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared, with data sourced from Sensor Tower.
My Mini Mart Released by SUPERSONIC STUDIOS LTD, My Mini Mart had an interesting quarter. Weekly downloads peaked at 609 in the week of January 24 but saw a declining trend, reaching 208 by the end of March. Weekly revenue fluctuated, peaking at $16 in the last week of March. The game’s weekly active users started at 240 and rose to 696 by the end of January, but then gradually decreased to 434 by the end of the quarter.
Stone Grass: Lawn Mower Game Stone Grass: Lawn Mower Game by Freeplay LLC, released in mid-February, showed promising growth. Weekly downloads peaked at 535 in the week of February 28, while weekly revenue hit a high of $19 in the week of February 21. The game’s weekly active users saw a steady increase, peaking at 897 in early March before slightly declining to 773 by the end of the quarter.
Office Fever Rollic Games’ Office Fever demonstrated a steady rise in weekly downloads, peaking at 425 in early March. Weekly revenue started at $10 in the week of March 21 and slightly decreased to $7 by the end of the month. The game’s weekly active users saw significant growth, reaching 662 in early March before settling at 641 by the end of the quarter.
Pro Builder 3D Pro Builder 3D, another title from SUPERSONIC STUDIOS LTD, had a relatively modest performance. Weekly downloads started at 372 at the end of December and dropped to 43 by the end of March. The game’s weekly active users followed a similar declining trend, starting at 277 and reaching 97 by the end of the quarter.
My Little Universe SayGames LTD’s My Little Universe showed a notable decline in weekly downloads, starting at 241 at the end of December and falling to 21 by the end of March. Weekly revenue, however, saw some peaks, with the highest being $46 in mid-January. The game’s weekly active users also decreased from 566 to 164 over the quarter.
For more detailed insights and data, visit Sensor Tower.